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Fire temple ocarina of time
Fire temple ocarina of time





fire temple ocarina of time

While the Forest Temple demanded conscientious traversal through its spatial complexity, the Fire Temple is more concerned with mastery of movement mechanics. On higher floors, however, platforming is equally essential but more significant since a missed jump can lead to substantial damage or backtracking. Sometimes the placement of these platforms seems scattershot and sloppy, and the fairly innocuous lava floor detracts from this platforming feeling meaningful since running along that floor is often as viable a strategy as jumping along the awkward platforms. Once again, there are lava floors over which players will be asked to frequently platform. But unlike Dodongo’s Cavern, the Fire Temple lacks a central set piece, instead featuring a dispersed sprawling design. Similarly set inside Death Mountain, most of the Fire Temple is comprised of lava and rock, with a handful of metallic interiors. The Fire Temple is a straightforward successor to Dodongo’s Cavern in setting and art. The player can also enter Death Mountain from the summit, in which case the spiraling downward path to the crater is longer and more treacherous. From there it’s a short jaunt to the crater, where Sheik teaches the Bolero of Fire and the Fire Temple is made accessible. Along with handing over the heat-resistant tunic, he also hints at a shortcut into Death Mountain from his father’s lair. After learning the Prelude of Light from Sheik at the Temple of Time, players can go directly to the nearly vacant Goron City and net a red tunic by bombing a rolling Goron who turns out to be Darunia’s son, Link. The path to the Fire Temple is the most straightforward and least eventful pre-dungeon quest so far. In this entry, I will be examining Ocarina of Time’s fifth dungeon, the Fire Temple. And since the 2011 3DS remaster makes a wide variety of changes to the original but remains equally masterful, I will be looking at that version alongside the 1998 Nintendo 64 release. This continuing series will take a look back at the entry that established the 3D dungeon template, in turn altering dungeon design in ways that would dominate and define the series for nearly twenty years. Although Breath of the Wild is utterly superb, its reimagining of the Zelda formula is noticeably lacking classic dungeon design.

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In commemoration of Goomba Stomp’s second anniversary staff list champion, our Level-by-Level feature will be diving into The Legend of Zelda: Ocarina of Time, dungeon-by-dungeon.







Fire temple ocarina of time